PureGym — Case study · Tom Nicholls
Tom Nicholls [email protected]
Case study · PureGym

Helping new
starters thrive

Cutting three-month drop-off from 42% to 38% — about £1.4m a year

PureGym is the UK's largest gym chain — 1.5 million members across eight countries. 42% of joiners were leaving within their first three months against an industry average of 37%, and nobody knew why. This is the whole route from research to release, and the design leadership around it.

Final design, live in the app
WORKOUT • EXERCISE 4 OF 8
AIR BOXING
Air boxing exercise demonstration
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BREAKDOWN
GUIDE
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1
SET YOUR STANCE
Feet shoulder-width apart, knees soft, weight on the balls of your feet.
2
GUARD UP
Both fists to your cheekbones, elbows tucked into your ribs, chin down.
3
PUNCH THROUGH THE HIP
Straight out at chest height, rotating from the hip — never locking the elbow.
4
RESET AND ALTERNATE
Back to guard immediately, swap hands, stay light on your feet throughout.
COMMON MISTAKE
Dropping your hands when you tire. Keep the guard up — it's what trains the shoulders.
TARGETS
Shoulders, core, calves
LEVEL
Beginner, no kit
↑ BACK TO TOP
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EXERCISE COMPLETE
Video big enough to follow from the gym floor, mid-set, without squinting
You always know which set you're on and exactly how long is left of it
The breakdown shows what's coming, so nobody starts a set not knowing what's next
One bar for the whole workout — how far in you are, at a glance
Every control sits within one thumb of the bottom edge — people hold the phone one-handed between sets
01

The problem

42% of joiners left within three months against a 37% industry average — and nobody knew why. The first job was investigation, not features.

Insights: Early Leavers — 42% of joiners leave within the first 3 months, indicating a large proportion of member value
Nearly half of everyone who joins is gone before they've properly started!
42% of joiners leave within the first 3 months, and 62% within 6 — indicating a large proportion of member value is lost early.
03

The process to find a solution

Lean — build, measure, learn — in eight stages, each with a named set of people accountable for it.

01
Discovery & incubation

Research into needs and pain points, then early concept exploration.

02
Prioritisation

What to focus on, judged on user impact, business value and feasibility.

03
Solution shaping

Define and refine candidate solutions against the identified problems.

04
Prototype & findings

Build prototypes, gather feedback, iterate.

05
Final design & dev prep

Finalise detailed assets, covering every edge case.

06
Scope

Set the feature scope for the iteration against real resource and timelines.

07
Iterative development

Build with the developers, improving on ongoing testing.

08
Release & analysis

Launch, analyse performance, feed insight into the next loop.

Design principles
Clarity over style Consistency over novelty Positive feedback and encouragement Accessibility for all Visible progress Optimised for movement
04

User research — finding answers

Four ways in: behavioural data on quick leavers, in-app feedback, shadowing and interviews with new members on the gym floor, and a survey of 500 current and former members.

Knowledge intimidation 34.9% Unstructured guidance 14.7% Low motivation 13.2% Equipment overload 11.6% Unclear fitness goals 10.1% Personal constraints 7.8%
Translation: the muscle men, and forty identical machines that all look like they could kill you.
Didn't know what to do once they got there — least of all how to use the machines, or in what order.
No plan to follow. Advice came in scraps and never added up to a routine.
Nothing pulling them back between visits, and no visible sign the effort was working.
A floor of unfamiliar kit with no starting point, so they stuck to the two machines they knew.
Wanted to 'get fitter' but had nothing concrete to aim at, so progress was impossible to feel.
Time, cost, childcare, and confidence about being seen exercising in public.
The insight

The biggest challenge new members face is not knowing what to do, and feeling intimidated by the equipment and the people.

Behind that: unstructured guidance and low motivation. So educational support, structured onboarding and motivation were the levers — not a better sign-up. The assumption we started with — that members quit because they signed up on a whim — did not survive the research.

05

Ideation

Cross-functional sessions with product, design, development, QA and wider stakeholders — then I sketched the concepts up against the research. Machine recognition came out of the dev team, which is exactly why they're in the room.

Around twenty ideas came out, from workout plans and a gym busyness meter to achievement badges, QR entry, nutrition tracking and a virtual trainer.

Gamification
Enable customers to earn badges for achievements such as going to the gym 7 days a week, hitting their goals.
Fitness Tips
Display posts within a feed showing tips on how to stay fit, what to eat etc.
Push Notifications
Remind customers to go to the gym if they haven't been recently.
Progress Dashboard
Showing the customer the stats on how they are progressing to give them an extra push.
How to use equipment
Videos and animations showing how to use each piece of equipment.
Motivators
Enable users to take photos of themselves at each stage of progress.
Workout Counter
Allowing the user to select which piece of equipment they are using and show their rate of improvement.
Busy Times Chart
Let customers know in real time how busy their gym is and the typical occupation at any time of the week.
Set Challenges / Goals
Set a challenge and a time limit and attempt to hit it.
Gym Machine Recognition
Utilise image recognition so users can snap a photo of a machine for instant info and suggested workouts.
Social Connectivity
Enable members to connect with friends, join challenges, and share progress on social networks.
QR Scan Gym Entry
Enable a contactless entry system where users scan a QR code at the entrance to check in and out.
Vitamin Water Dispenser
Introduce a dispenser that customises nutrient-infused waters based on dietary needs and workout intensity.
Body Scanner Integration into App
Incorporate a body scanner that syncs with the app to track body composition.
Easy Membership Sign-Up
Streamline the membership process with easy sign-up or renewal directly through the app.
Personalised Workout Plan
Allowing the user to select which piece of equipment they are using and suggest goals for them.
Nutrition Tracker
Include a feature to track dietary intake, suggesting meal plans and recipes based on workout regimes.
Virtual Trainer
Implement AI-based virtual training sessions with real-time feedback on form and technique.
Reward System
Introduce a points system for gym attendance, class participation or milestones, redeemable for perks.
Health and Wellness Blog
Provide a constantly updated section with articles, tips and videos curated by experts.
Interactive Gym Layout
Use an interactive map of the gym to find machines and check availability in real-time.
The idea wall — everything on the table, with the ideas that made the shortlist marked in teal.
06

Prioritisation

I sat with product and tech and scored the ideas on ICE — impact, confidence, effort. Workout Plans won: impact 8/10 on 'knowledge intimidation', confidence 6/10 because we only had what members said rather than what they did, and the effort was feasible because a content provider could carry it. Machine recognition scored lower purely on the effort to train the model well enough for real use.

Workout plans scored the highest impact — and they were the one idea that answered more than one member problem at once.
Feature Impact Confidence Effort Score
Workout plans 8 6 6 12.00
Gym busyness meter 7 4 3 9.33
Easy membership sign-up 5 10 6 8.33
Gym machine recognition 4 4 3 5.33
Gym-goer achievements 7 3 4 5.25
Stakeholder alignment

Consulted C-suite, Legal, Brand and Marketing before committing.

Success criteria

At least 5% conversion on workout plan purchases — around £150k a year, covering build cost within two years and about £100k profit thereafter, allowing for maintenance and content licensing.

08

Prototyping & live testing

Four journeys: viewing plans, purchasing, using a plan, giving feedback. I worked with personal trainers to build four static plans — Get Fit, Build Muscle, Lose Weight among them — and prototyped in Sketch and Marvel so I could put tasks in front of people and judge usefulness, usability, accessibility, learnability and desirability.

Then a genuinely lean proof of concept: a single advert tile leading to a purchase flow, where users bought an access code for one of the four plans. Released to a test group for four weeks, we watched purchase difficulties, a gradual rise in purchases, consistent usage — and a heavy majority choosing Lose Weight.

A live testing session in progress with participants and the team
Running a session
Usability test findings logged screen by screen against the prototype
Anything red blocked a purchase and was fixed before build. The rest went on the backlog with a reason.
This is the prototype where each part of the workout opened as its own concertina.
Findings written up screen by screen — every issue logged against the prototype, with the blockers flagged in red.

What the test taught us

Price sensitivity
Users expected around £5 — and would rather it were a subscription inside their membership fee.
Buttons below the fold
'Continue' sat out of view for some users, which caused real confusion.
Access duration
Nobody was sure how long they'd have the plan they'd bought.
Exercise comprehension
Many struggled to tell which part of their body should be engaged.
Offline access
Badly needed by members in gyms with poor connectivity.
Video & performance
Just the relevant part of the movement, with time and target muscles — and fast. Delays loading video lost people.
09

Final design

Detailed wireframes and user stories covering the edge cases — and every finding from the test answered with a design or a business decision.

Carrier
1:20 PM
100%

Your gym
experience

Beginner level — running on a treadmill
Beginner

Been going to the gym for a short time. Don't know much about the equipment and looking to build confidence.

Finish
You can change your level at any time
Carrier
1:20 PM
100%
Losing weight goal — bathroom scales
Losing weight
Your schedule
This week's workouts
1st
Cardio Athena
30mins
2 Warm Ups    8 Exercises    2 Cool Downs
455 Kcals approx
2nd
Cardio Morpheus
30mins
1 Warm Up    9 Exercises    2 Cool Downs
455 Kcals approx
3rd
Cardio Argos
30mins
2 Warm Ups    8 Exercises    1 Cool Down
430 Kcals approx
4th
Cardio Hermes
30mins
1 Warm Up    10 Exercises    2 Cool Downs
480 Kcals approx
Carrier
1:20 PM
100%

Change your
weekly target

Weekly target — three gym visits
Gym visits each week
Above average target
Set target
Your updated target will start from this Monday.
Carrier
1:20 PM
100%

Set your
goal

Lose weight goal — bathroom scales
Lose weight

Looking to lose body fat but maintain and firm up muscle tone

Set goal
You can change your goal at any time
Achievement earned
25th target hit
Weekly gym visit target
Achievement medal — 25th weekly target hit, very rare

Very impressive, you've hit twenty five weekly targets! You really cannot miss.

Achieved on 26th March 2019
Share
WORKOUT • EXERCISE 4 OF 8
AIR BOXING
Air boxing exercise demonstration
SET 1 OF 3
01:21
BREAKDOWN
GUIDE
SET 1
01:21
REST
00:30
SET 2
01:30
REST
00:30
SET 3
01:30
EXERCISE COMPLETE
O2-UK
13:25
71%
PureGym
YOUR ACTIVITY
Visits in last 3 months
5
4
3
2
1
0
Week
Comm.
4th
Feb
11th
Feb
18th
Feb
25th
Feb
4th
Mar
11th
Mar
18th
Mar
25th
Mar
1st
Apr
8th
Apr
15th
Apr
22nd
Apr
1 GYM VISIT TO GO. YOU'RE ALMOST THERE
EDIT
TODAY at 10:08
55mins
MORNING WORKOUT
Coventry Warwickshire Shopping Park
22 Apr at 10:08
55mins
MORNING WORKOUT
Coventry Warwickshire Shopping Park
15 Apr at 18:42
40mins
EVENING WORKOUT
Coventry Warwickshire Shopping Park
HOME
CLASSES
ACTIVITY
WORKOUTS
ACCOUNT
O2-UK
13:25
71%
PureGym
Home workouts — abdominal crunches on a mat at home
HOME WORKOUTS
FREE
7 MINUTE HIIT
FULL BODY  |  NO EQUIPMENT

If you're short on time, follow this high-intensity workout of jacks, floor taps, push ups, and ab work to get your heartrate up in only 7 minutes

START WORKOUT
20 MINUTE HIIT
FULL BODY  |  NO EQUIPMENT

Get a full workout in only 20 minutes with this high-intensity session — no kit, no excuses

HOME
CLASSES
ACTIVITY
WORKOUTS
ACCOUNT
7 MINUTE WORKOUT
Workout video — class on mats under the Pure Energy sign
00:34
07:00
Creative direction

With Marketing we agreed the app would be the testing ground for a new visual style, 'FitFun' — built to make going to the gym feel approachable and enjoyable. Four communication personalities were written into the brand guidelines; the personal-trainer voice, for example, is always upbeat and motivating.

10

Design system & handover

Atoms, molecules, organisms, templates and pages, built out in Sketch and held in Zeplin for a seamless handover — every page plus the component layers, with padding, type, colour and spacing specified.

Adaptive and responsive throughout so it holds up across screen sizes and platforms, and built to scale out to the rest of the app, with website integration planned after.

Handover in Zeplin — a plan page screen with measurements, typeface, size and colour specified
Zeplin was our source of truth.
Every screen specified in Zeplin — position, size, typeface, line height and colour, ready for development to build from without guesswork.
11

Teaching people to use it

A plan nobody knows how to find is a plan nobody buys. Alongside supporting development and QA through build, I wrote, storyboarded and produced a set of short educational videos — one strand for the people working in the gyms, one for the members using the app.

Gym managers got a walkthrough for onboarding new joiners at the desk. Personal trainers got the plan content and the language to talk about it, so they could answer questions on the floor rather than sending members back to the app. Members got a short tour of finding, buying and following a plan.

Staff who understood the app sold it better than any prompt we could design into it.
12

Results

Downloads and downloads per joiner by month, January to September, with app marketing initiatives highlighted
The bar we set in 07 was 5% conversion — about £150k a year. We cleared it nearly ten times over.
Downloads bottomed out in April at 70,811, then climbed to 158,461 by September — downloads per joiner rising alongside as the app marketing initiatives landed.
38%
Drop-off in the first three months
Down from 42%, within a point of the 37% industry target.
£1.4m
A year in retained revenue
Net of maintenance and content licensing.
6 → 7
NPS for new starters
Measured in post-launch research with joiners.
+51%
Downloads
With active users up 15% over the same period.
No.1
Health & Fitness
Top of the charts on both the App Store and Google Play.
2021
UK App Awards winner
Health & Fitness App of the Year.
"I used to just wander around the gym, pretending I knew what I was doing. The workout plan made me realise how much time I was wasting and finally gave me a proper structure."
PureGym member, post-launch research
PureGym on the App Store — 4.7 from 175K ratings, No.1 in Health & Fitness
On the App Store

4.7 stars from 175K ratings, and No.1 in Health & Fitness.

UK App Awards 2021 Winner — Health and Fitness App of the Year
13

What I'd do differently

Resource the design earlier

More design resource up front would have let me stay on design strategy rather than in delivery.

Don't pilot a new visual direction here

Using the app as the testing ground for 'FitFun' cost us consistency.

Bring Legal in sooner

Content and contract reviews would have moved faster with earlier engagement.

Sit with the dev team

Being collocated with tech is invaluable, and worth fighting for.

Keep a fast feedback channel

A members' Facebook group giving quick reactions was one of the best tools we had.

Keep talking to everyone

Continuous communication across every stakeholder group is what kept this moving.

Appendix — other projects I completed

Gym-goer achievements

Members wanted to set themselves targets, see progress against them and be rewarded for hitting them — to keep themselves going, and for the social kudos of having finished.

Achievements flow — set weekly target, activity progress, push notification, badge earned and sharing

AI equipment recognition

The anxiety of not knowing how to use a machine, or what it's for, was one of the biggest blocks for new members. We partnered with a third-party AI company so the app could recognise equipment and suggest what to do with it.

Equipment recognition flow — explainer, camera search, suggested equipment, equipment page and exercise guide

Home workouts

COVID-19 closures meant keeping members with no gym to go to. We put home workout plans on the Home page to draw attention, and filmed them fast with our own personal trainers. We started with two; there are now over a hundred.

Home workouts — promoted on the Home page, the workouts list and the video player
Key problem

We didn't know whether members wanted home workouts at all — or how long they should be.

We shipped two videos, one seven minutes and one twenty, and watched uptake. An overwhelming success: people wanted mini workouts to start the day and hold their fitness.

Gym capacity monitor

Real-time gym capacity, so members can plan their workout for a quieter hour — which matters most to exactly the new starters who feel watched.

Gym busyness — capacity settings flow, selecting a home gym and seeing live busyness
Capacity settings, picking a home gym, and live busyness on the Home page.
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