bp Strala — Case study · Tom Nicholls
Tom Nicholls [email protected]
Case study · bp — Strala

Understanding
your energy usage

A public app for seeing what you use, what it costs, and what to do about it

Most people cannot name the ways they use energy in and around the home — heating, appliances, hot water, the car on the drive. Strala was built for the public: work out how much energy you use each month, how much you spend on it, and what you could realistically change.

Role
Lead service & product designer
Team size
Me & a researcher
Platform
Consumer app — energy & carbon
Team
bp Innovation, with AKQA running the testing
This case study
Testing the onboarding hypothesis, end to end
9:41
Energy Usage Impact
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kg
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400kg CO₂e
300
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Get a more accurate CO₂e measure by entering a meter reading
Reading added — 1,428 kWh
Your figures now come from your meter rather than an estimate for your property type.
Comparing CO₂e Averages
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Powered by bp bp
Where your 256 kg comes from
Tap a source to see the habits and improvements that shift it.
Set target · 3 of 4
Select your target footprint
Current footprint 3,072 kgs per year
Target carbon footprint
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{{ targetCut }} reduction in your CO₂e footprint
Cost
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1,200
World avg
UK avg
3,072
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Tap any month and every figure up here switches to it
Red months are above the UK average, green below — so winter is where the saving is
A tick or a cross under each month — the answer without reading a number
One meter reading swaps the estimate for what you actually used
01

The problem

People do not know all the different ways they use energy in the home and around it — including their vehicles. Without that picture, a bill is just a number that arrives, and reducing it is guesswork.

Strala had to do three things for an ordinary household: show what they use each month, show what it costs, and give them something concrete to do about it. All three depend on knowing a little about the home and the car — which is what put the weight on onboarding.

The design tension

A personal answer needs personal data. Asking for it up front is the fastest way to lose a public audience.

So the first hypothesis we tested was whether to onboard people at all, or drop them straight into the app on the UK average and let them personalise later.

02

Product map

We mapped the app at a high level first — every section we thought it needed — so each piece could be tested on its own merits rather than defended as part of a whole. This case study covers the onboarding slice of that map.

The map also forced the ideas into one place. They were then scored and put in priority order using ICE, which is how onboarding earned the first round of research.

Product map of the app, with the area covered by this round of testing highlighted
03

Ideas as hypotheses

Rather than argue about features, we wrote every assumption down as a testable claim with a success criterion attached. Three covered onboarding.

Understandability

People will find it useful to understand what Strala is before entering the app.

Usability

People will be able to enter the right information about their home and vehicle.

Usefulness

People will want to answer questions up front to get a personalised experience.

A hypothesis with a number on it ends an opinion argument — the team stops debating taste and starts agreeing on what would count as evidence.

04

Working the logic

With Product, I mapped the requirements into the order a person would actually meet them, and every decision they could make along the way — purely the human logic, before any technical shape was put on it.

Onboarding workflow and logic diagram

Scroll sideways to follow the logic — every question, every decision point and every skip.

05

Sketches, then wireframes

Many solutions sketched quickly, so we never got fixed on the first one — weighed against what the app already did, what competitors do, and the build time available. The strongest went to the Product Owner and Technical Manager early, for feasibility and for more ideas.

Wireframes were done bi-focally: rough out the long-term vision, then pare it back to the first buildable iteration. Copy went through our copywriter and legal before go-live.

Quick-fire sketches of onboarding screens on paper

Volume first — no single solution held on to too early.

A second sheet of onboarding sketches, further worked up

Volume first — no single solution held on to too early.

Wireframe: intro page explaining the concept, with a single call to action
Wireframe: benefits slide labelled Step 1 — calculate the carbon footprint of your vehicle
Wireframe: select your target footprint, on a scrollable scale against UK and EU averages
Wireframe: how many bedrooms does your household have, with the house illustration filling up
Wireframe: vehicle registration number question

The wireframed onboarding, annotated with the open questions: house type then bedrooms filling the illustration, a scrollable target scale against national averages, and whether to lead with the steps or the benefits. Labelling a slide "Step 1" made people think they had to do it right then — that went.

06

Prototype and testing prep

Scenarios and tasks were built straight from the hypotheses, so each task produced a measurable success rate rather than a comment. AKQA moderated the sessions, which kept our own bias out of the room.

We ran a dry run with an AKQA researcher first and found the script and prototype issues before they cost us a real participant.

Dry-run testing session with an AKQA researcher, prototype shared on screen
The user testing script
07

Results

All three hypotheses passed — but one only just, and that was the useful result. The journey worked; the order of it did not.

Understandability
50% or more understand Strala first
50%
Pass, just
Do not force people through the benefits slides before the questions.
Usability
50% or more complete onboarding
100%
Pass
Everyone entered their information correctly. No change to the designs.
Usefulness
50% or more will not skip onboarding
83%
Pass
Keep the skip, but keep watching — the scenario was too artificial to settle it.
08

What we learned

People clicked through the explanation to get at the thing. They wanted to see where they stood before being asked to commit to anything.

Let them start, not read
Straight to entering their own information, with the explanation available rather than compulsory.
Ask as little as possible
A few questions felt about right. Some wanted exact figures for precision — an option, not the default.
Comparison before commitment
People wanted to see how they compared to the UK average — and to other nations — before setting a target. They wanted to beat the average first.
Words carry instructions
Labelling the slides "Step 1" made people think they had to do that step right then.
A participant reacting to the rewards screen during a remote test
09

The journey we designed

One page to understand the concept, then a choice. The primary action takes you into the personalisation questions — as the testing said it should; the secondary shows the benefits slides for anyone who wants them.

An objective screen decides what the app leads with — carbon or cost. Then the household and vehicle questions personalise the data. Skip them and you see the UK average citizen until you are ready to put your own numbers in.

Onboarding flow diagram covering log-in, intro, benefits, objective, household and vehicle

The flow diagram: log-in, intro, benefits, objective, then the household and vehicle questions.

Detailed user journey board — each screen with the narrative explaining the logic behind it

The detailed journey handed to the team: every screen in sequence with the narrative explaining the logic behind it. Scroll sideways to read it through.

10

Final UI

Built from the wireframes on our design system, and agreed with the PO and Tech Lead — some screens were shelved to keep developer time on the ones that mattered.

Final UI: introductory screen

The intro — one page, two ways in.

Final UI: benefits slide, one of five

Benefits, offered rather than imposed.

Final UI: household question — what type of property do you live in?

Household — the home's share of the usage.

Final UI: vehicle question — registration number lookup

Vehicles — the part people forget they use.

Final UI: progress tab showing monthly usage and comparison against averages

The other half of this research round was targets and progress. This screen came out of it: monthly usage and spend, measured against where you started and where you said you wanted to get to.

Because people wanted to beat the average before committing to a target, progress had to work as information first and as a goal second.

11

Design system, and handover

New illustrations went into the library; the component layer needed nothing new, which was a good sign. Handover was the full set: final designs and assets in Zeplin, journeys and logic in Mural, workflows, named data points, and explanations to the BA writing the requirements — then working alongside the developers through the build.

Design library page showing the onboarding illustrations added
Final designs and assets uploaded to Zeplin for development

Every screen and asset in Zeplin, with the specs developers needed alongside it.

12

What I took from it

A pass can still be a redesign

Every hypothesis passed and we still changed the journey. The recommendations were worth more than the verdicts.

Set the bar honestly

A round 50% was convenient, not scientific. I would now derive the threshold from the behaviour we actually need.

Earn the personal data

For a public audience, show them something about themselves first. The questions get answered once the app has proved it is worth it.

13

Areas of improvement

I logged an "areas of improvement" note at the end of every stage — what I would do differently next time, written while it was still fresh rather than at the end of the project. The full list, stage by stage.

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